![]() ![]() ![]() This is showing you the solution to the floor panel puzzle elsewhere.įollow it all the way round to open the door above, but instead, you can get there quicker by going south and moving the block to the left, then going just one screen over. Go there, and it'll move to another panel. You'll notice a wisp hovering over the upper right panel. How to solve the Angler's Tunnel panel puzzle In the next room, clear the enemies to stop the fireballs coming, and open the chest for the Flippers - an item that allows you to safely swim in the deeper parts of the dungeon. If you get hit by the flame, try again, and wait for the timing to be just right. Do so as much as you can, then Pegasus run to the left through the door. To prise them open, pull the lever to the right down the screen. Head north into the next room to see several blocks closing in on the doors out of the room. With enough damage, it'll be defeated, spawning the now familiar warp point back to the dungeon's entrance. If you stick to the inside of the room, you'll be able to reach it that little bit faster.Īs the battle goes on, the mini-boss will become more erratic, swapping directions more and more, so be prepared to turn around and run the other way to avoid getting hit. It'll march round the room, and you have to catch up and stick with your sword or a Pegasus run. To defeat it, you must attack the mini-boss's behind. Use the Small Key you just got from the chest to open the door here to face a mini-boss. Head back the way you came - all the way round the large central room - to where you saw the Small Key drop into the gap in the ground. ![]() You cannot complete this yet, so continue east to enter a long room, with a chest containing a Small Key. West is a dead end, while north takes you to a room with several ground switches. Make your way round the outside of this large room until you reach the far west side with a chest containing just an enemy. Ignore this - it's dropped down into the side-scrolling room we just entered, but is out of reach for the time being - and head south. Clear the enemies here to make a Small Key drop down into one of the holes. The stairwell doesn't actually contain anything of use right now, so simply leave to reset the blocks, allowing you to head west. Use a Small Key to unlock the block, and move the blocks as follows to access the stairwell in the corner: Ignore the chest to the side for now, and do a Pegasus leap north over the water. Use a Small Key to arrive in the other part of the room where you found the Stone Beak, and had through another locked door north. Head back to where you started the dungeon, and go east until you hit a locked door. Head north into the corner room, where you'll find another set of cracked blocks and a chest behind it. To open the chest on the right, use a bomb on the cracked block, and push the one in front of the chest into the deep water, netting you a Small Key. Head down the steps here, and use the Pegasus Boots and Roc's Feather to leap over the 'plus' shaped hole to go east. Open this for the Angler's Tunnel Map location. Head back to the previous room then up, until you reach a chest. Head right to the edge of the screen then down to find a chest overlooking another room, containing the Stone Beak. Head back out the room, go left to where you started, then north up the steps. In this room, you have to go right and avoid the deep water areas, clearing the crystals as you go, so you can reach the chest for a Small Key. Open the chest for the dungeon's Compass.ĭefeat the enemies here also to open the door south. Go north into the first room, and clear out the enemies to open the door east. Where to find the Angler's Tunnel Compass, Stone Beak and Map If you're looking for more assistance, our Zelda: Link's Awakening walkthrough can help. Angler's Tunnel is the fourth dungeon in Zelda: Link's Awakening, found once you have fully explored Animal Village and Yarna Desert.Īlong the way you'll get the next key item on your quest - the Flippers - allowing you to explore deep water areas. ![]()
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